Flow theory check here.

 

 

 

Immersion, Engagement & Presence: A method for analysing 3-D video Games - Alison McMahan in

The Video Game Theory Reader By Mark J. P. Wolf, Bernard Perron 2003

 


Page Information

  • 7 months ago [history]
  • View page source
  • You're not logged in
  • No tags yet learn more

Wiki Information


Update to PBwiki 2.0

An entirely new PBwiki experience, including folders and easier editing.

Convert Now for Free | Learn more